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Creating a skybox and adding sunlight is fairly easy. It would be impossible (and you really shouldn't) to light a large outdoor area with light entities. Besides you wouldn't get any shadows.
First you should create a box about 2048 x 2048 x 2048, textured with caulk.
Now select the ground face inside the skybox, (Ctrl + Shift + Click). Give this a nice grass or similar texture.
Select the remaining 5 faces inside the skybox in the same fashion. Find a nice pretty sky and texture them with that (write "sky" in the little text box and the id and press enter to bring up all available sky textures). (thanks, Bjrane(:redface:]]
Now with that done place an info/player/start into your map somewhere.
Next for the sunlight. Select a brush of the skybox and deselect it. Press 'n' to pull up the entity screen. 'Worldspawn' should be selected, and in the key/value boxes, write: suncolor/70 70 70.
So you should have:
| Key: | suncolor |
| Value: | 70 70 70 |
This sets the color of the sun as follows:
(red) (green) (blue)
70 70 70 will give you a nice high noon look with white light. Lower the values to lower the intensity of the light. Experiment with different color values to create a redish sunset, or an ice blue early morning.
Next, set this key/value:
| Key: | sundirection |
| Value: | -90 90 0 |
This places the sun as follows:
(pitch) (angle) (roll)
If you want a nice blinding effect when loking at the sun add a key/value of:
| Key: | sunflarename |
| Value: | sun |
If not add:
| Key: | sunflarename |
| Value: | none |
That's about it for sunlight and skyboxes. Just experiment around with sun angles and colors to see what fits your needs.